Day 58 (WC)

PICK UP WHERE YOU LEFT OFF IN THE TUTORIAL YESTERDAY:

  1. GO TO wimi5.com and log in–click the squiggly line to edit your game–be sure you are on the LOGIC tab
  2. GO HERE
  3. SCROLL DOWN TO: As you can see in the following image, the logic desktop is initially made up of the Logic chartLogic treeAsset Manager, and Preview panels.
  4. CONTINUE………..
    1. The ship–START HERE:
      1. Click on the box to see its properties and select setTranslationSpeed in the actionproperty. You’ll see that the parameters change to:
        1. translatePerSecond: indicates the speed in pixels/second we want to move the object at.
        2. seconds: the number of seconds we want to move the object, or leave it empty for indefinite movement.
    2. Shooting
    3. The asteroids
    4. Collisions
    5. Collisions between shots and asteroids
    6. Collisions between the asteroids and the ship
    7. Collisions between the ship and the edge of the scene
    8. Scoreboard
    9. Game over
    10. And now what?

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